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    Case study · Museums & Immersive Experiences

    Ephesus Experience Museum

    Bringing ancient history to life through the world’s first permanent L‑Acoustics L‑ISA museum installation.

    Room II — Cleopatra & Marc Antony scene with 360° spatial audio.
    Room II — Cleopatra & Marc Antony scene with 360° spatial audio.
    Venue
    Ephesus Experience Museum
    Location
    Selçuk, Türkiye
    Year
    2024
    Sector
    Museums & Immersive Exhibitions
    Services
    Immersive Audio (L‑ISA) · System Design · Architectural Integration · Commissioning

    When technology is used with purpose, it transforms the way people experience history.

    Located at one of the world’s most significant archaeological destinations, the Ephesus Experience Museum was created to transport visitors thousands of years back in time and let them experience the story of ancient Ephesus through a fully immersive audiovisual journey.

    A world first in immersive museum audio

    To achieve this ambitious vision, Asimetrik designed and deployed a state‑of‑the‑art L‑Acoustics L‑ISA immersive audio system, creating a hyperreal sound environment that seamlessly integrates with the museum’s visual storytelling. The Ephesus Experience Museum became the first museum installation in the world to use L‑ISA as the foundation of a permanent visitor experience.

    Room II — Roman Terrace Houses, immersive soundscape and projection.
    Room II — Roman Terrace Houses, immersive soundscape and projection.

    Sound that lives in the space

    Unlike traditional reinforcement systems, L‑ISA enables sound to be spatially positioned and moved through the environment. Visitors do not simply hear the content — they experience it as part of the physical space around them. Sounds emerge from specific locations, travel naturally through the room, and interact with visual elements to create an extraordinary level of realism.

    The Ephesus Experience Museum stands as a landmark example of how innovation, engineering and creativity redefine cultural experiences for the modern visitor.
    Room III — Artemis statue, atmospheric sound and lighting design.
    Room III — Artemis statue, atmospheric sound and lighting design.

    Engineered into the architecture

    Working closely with the creative teams responsible for the museum experience, Asimetrik engineered a 360° immersive soundscape spanning multiple exhibition spaces. The system was carefully integrated into the architectural design, ensuring maximum performance while remaining visually discreet.

    A new language for cultural storytelling

    Visitors can hear the distant sounds of a bustling ancient city, feel the impact of dramatic historical events, and become emotionally connected to the narrative unfolding around them. The project demonstrates how advanced audio technologies can extend far beyond concert halls and theaters — letting museums create entirely new forms of storytelling that engage audiences on a deeper level.

    Museum exterior, Selçuk — Ephesus archaeological site.
    Museum exterior, Selçuk — Ephesus archaeological site. · Images © Atelier Brückner / Sandra Ciampone

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